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If you cannot do both, then you must pass. You can never just place a tile, or move a runner without placing a tile, or move a runner that does not use one of the paths on the new tile. If you were playing with a real board and real tiles, determining that no moves are possible, and exactly which tile placements are legal, can be difficult. One of the advantages of the computer is that it knows, and will show you what's legal, and won't let you make an illegal move. Yah!
Special considerations for Tile placement:
You can place the new tile either on an empty space, or on top of an existing tile, provided that the placement and rotation permit at least one legal runner move. The legal spaces are indicated by blue dots after you pick up the tile to place.. You can rotate the placed tile by clicking on the edge of the tile. After a runner move is completed, if the tile placement covered another tile, the covered tile is removed and placed face up on the bottom
of the spare tile stack.
Special considerations for Runner movement.
If all of your home circles are currently filled, you must
make a move to vacate one of them if any such moves are possible. If no such moves are possible, you can make any move that is available. Sometimes a path is available which starts and ends at the same stop
. This is a legal move as long as the path passes over the new tile. There are eight extra paths drawn on the board, which can be used as part of any runner move. Once you leave a home circle, you may not re-enter it. Once you enter a goal circle, you may not leave it. You may not use any other player's home circles.
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